11/4/2023 0 Comments Gt legends pcHow much weight is given to tire grip when calculating steering force.įFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.įFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).įFB steer force output max="1.70000" // Maximum force output of steering force, recommendation 0.8 to 2.0įFB steer force grip weight="0.25000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. Lower values will smooth out the steering force, but will also add latency.įFB steer force exponent="0.75000" // Steering force output "sensitivity". Recommended: 0.5 to 1.0, 0.0 disables steering vibration.įFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).įFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).įFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.įFB steer force average weight="0.30000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Range 0.0 to 1.0.įFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.įFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.įFB steer vibe freq mult="0.07000" // Controls frequency of steering vibration. I use the FFB settings of Warren Dawes:įFB Device Type="4" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.įFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.įFB Gain="1.00000" // Strength of Force Feedback effects. I usually have 800 degrees maximum rotation (2.2 turns lock to lock) and a ratio of 14-16 (25-30 degrees lock in-game).Ī guide for customizing the FFB settings can be found here. 16.0 (Non-power steering: 19.9) (Shelby,Boss etc is 16)Ħ6 Falcon. Some examples of real cars (quick google, some of them seems a little fishy): SR=(steering wheel maximum rotation) / (2*lock) SR=(steering wheel rotation, lock to lock) / (car wheel rotation, lock to lock)įor GTL, you can then calculate the steering ratio as follows: The definition of the steering ratio is the following On the other hand 400/30 and 800/30 will be very different and the first setting will be much more responsive (car wheel turns twice as much for a given steering wheel rotation). If you use 400/15 or 800/30 it will feel exactly the same (because the ratio is the same), the only difference is that you can turn the wheel further for the latter case. When it comes to steering wheel rotation and wheel lock (in-game car setting) it is important to remember that it is the ratio between these two that is important. Steering wheel maximum rotation and wheel lock
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